Paste a script or concept and pick the format. The tool returns a structured shot list — numbered, framed, timed, audio-cued, with optional shader transitions for Hyperframes assembly downstream.
Durations don’t add up to the target window — review before shoot day.
Tap any framing tag or transition chip above to see what it means in place — or skim the full set here.
The amber chip with the arrow. It only appears when the transition does real work — a plain cut has no chip.
Cut cut
A hard cut — the default. One shot just ends and the next begins, no effect. The tool leaves the chip off when a shot is a plain cut.
e.g. Most shot-to-shot changes in a normal edit.
Cross warp cross_warp
The frame bends and melts from one shot into the next — a smooth, dreamy morph rather than a clean break.
e.g. Easing between two beauty shots without a jarring jump.
Whip pan whip_pan
A fast camera whip that blurs into the next shot. Energetic, and it hides the cut inside the motion.
e.g. Snapping between two locations or moments with momentum.
Light leak light_leak
A wash of light bleeds across the frame between shots — warm, cinematic, a little nostalgic.
e.g. A soft, filmic hand-off between scenes.
Glitch glitch
A quick digital stutter or distortion between shots. Edgy and modern — good for a tonal flip.
e.g. A punchy beat drop or a hard change in energy.
Dissolve dissolve
One shot fades through into the next. Gentle — usually signals time passing or a softer mood.
e.g. Moving from 'before' to 'after', or settling into calm.
The grey tag on every shot. These are written by the tool, so the exact wording varies — here are the common ones.
Macro
Extreme close detail — texture you could almost touch, like a single lash or a droplet.
Extreme close-up
Tighter than a close-up — fills the frame with one small part of the subject (eyes, lips, hands).
Medium close-up
Chest-and-up. Closer than a medium but with a little breathing room around the face.
Close-up
Fills the frame with a face or single subject — intimate, where the emotion reads.
Medium shot
Roughly waist-up — the natural, conversational default for most shots.
Wide shot
Shows the whole subject in their space — sets context and lets a movement breathe.
Establishing shot
A wide opener that tells the viewer where we are before you move in closer.
Over the shoulder (OTS)
Shot from behind one person toward another — puts you inside the exchange between them.
Low angle
Camera looks up at the subject — makes them feel taller, stronger, more heroic.
High angle
Camera looks down at the subject — makes them feel smaller or more vulnerable.
Overhead / top-down
Looking straight down from above — graphic and design-y, great for flat-lays and reveals.
Dutch angle
A deliberately tilted horizon — creates unease or tension.
Insert
A quick detail shot cut into the sequence — a hand, a product, a label — to add information.
Two shot
Two people framed together — shows the relationship or the dialogue between them.
Point of view (POV)
What the subject is seeing — drops the viewer directly into their perspective.